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Title:gameboy advance development
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mGBA 0.6.1
By endrift [Monday October 2nd 20:52:09 UTC 2017]
Tools : Emulator
Permalink

mGBA is a new generation of Game Boy Advance emulator. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally played without problems. mGBA has only gotten better since then, and now boasts being the most accurate GBA emulator around.
Other goals include accurate enough emulation to provide a development environment for homebrew software, a good workflow for tool-assist runners, and a modern feature set for emulators that older emulators may not support.
mGBA is licensed under the Mozilla Public License 2.0, and the code can be found on GitHub.
Up-to-date news and downloads can be found at mgba.io.
A new release of mGBA, version 0.6.1, is available. This version is a bugfix release, which contains many stability and accuracy fixes. An extensive list of changes follows after the cut.
Supported Platforms:
鈥 Windows Vista or newer
鈥 OS X 10.7 (Lion)[3] or newer
鈥 Linux
鈥 FreeBSD
鈥 Nintendo 3DS
鈥 Wii
鈥 PlayStation Vita
Features:
鈥 Library view
鈥 Sprite viewer
鈥 Debugging console
鈥 Improved memory viewer
鈥 Memory search
鈥 Command line ability to override configuration values
鈥 Add option to allow preloading the entire ROM before running
鈥 Add option for whether rewinding restores save games
鈥 Savestates now contain any RTC override data
鈥 Add option to lock video to integer scaling
鈥 LR35902: Watchpoints
鈥 LR35902/GB-Z80 disassembler
鈥 GB: Tile viewer
鈥 GB: Video/audio channel enabling/disabling
鈥 GB: Symbol table support
鈥 GB MBC: Add MBC1 multicart support
鈥 GBA: Support printing debug strings from inside a game
鈥 GBA: Better cheat type autodetection
鈥 Implement keypad interrupts
鈥 Configuration of gamepad hats
鈥 Video log recording for testing and bug reporting
鈥 Debugger: Segment/bank support
鈥 Debugger: Execution tracing
鈥 Partial Python scripting support
鈥 Qt: German translation (by Lothar Serra Mari)
鈥 Qt: Spanish translation (by Kevin L贸pez)
鈥 Qt: Italian translation (by theheroGAC)
0.6.1: (2017-10-01)
Bugfixes:
鈥 GB, GBA: Fix crashes when attempting to identify null VFiles
鈥 GB, GBA: Fix sync to video with frameskip
鈥 GB, GBA Savedata: Fix savestate-related save overwriting
鈥 GB Audio: Fix NRx2 writes while active
鈥 GB Core: Fix palette loading when loading a foreign config
鈥 GB MBC: Pocket Cam memory should be accessible without enabling
鈥 GB MBC: Fix SRAM sizes 4 and 5
鈥 GB MBC: Fix RTC initialization
鈥 GB MBC: Fix RTC loading when file size is off
鈥 GB Memory: Initialize peripheral pointers
鈥 GB Memory: Prevent accessing empty SRAM
鈥 GB Memory: Fix HDMA count starting in mode 0
鈥 GB Memory: Actually load latch time from savestate
鈥 GB Serialize: Fix deserializing video STAT
鈥 GB Video: Fix 16-bit screenshots
鈥 GB Video: Fix potential hang when ending mode 0
鈥 GB Video: Fix read mode when enabling LCD
鈥 GBA: Reset active region as needed when loading a ROM
鈥 GBA: Fix keypad IRQs not firing when extra buttons are pressed
鈥 GBA BIOS: Use core鈥檚 VRAM variable instead of renderer鈥檚
鈥 GBA Cheats: Fix PARv3 multiline blocks
鈥 GBA I/O: Fix reading from a few invalid I/O registers
鈥 GBA Savedata: Fix 512 byte EEPROM saving as 8kB
鈥 GBA Savedata: Fix size of SRAM saves
鈥 GBA Video: Fix broken sprite blending hack
鈥 Python: Fix importing .gb or .gba before .core
鈥 Qt: Fix command line debugger closing second game
鈥 Qt: Fix LOG argument order
鈥 Qt: Fix timezone issues with time overrides
鈥 Qt: Fix sprite export pausing game indefinitely
鈥 SDL: Fix potential race condition when pressing keys
Misc:
鈥 CMake: Fix CPack dependencies for libpng 1.6
鈥 GBA: Detect hardware for Pok茅mon FireRed ROM hacks
鈥 GBA Cheats: Improve detection of raw cheats
鈥 Qt: Don鈥檛 rebuild library view if style hasn鈥檛 changed
鈥 Qt: Allow overrides to be saved before a game is loaded
鈥 Qt: Hide mouse immediately when loading
鈥 SDL: Fix 2.0.5 build on macOS under some circumstances
鈥 VFS: Make VFile.truncate work growing files on PSViDownload: mGBA-0.6.1-win32.zip
higan v104
By byuu [Tuesday September 5th 18:15:53 UTC 2017]
Tools : Emulator
Permalink

higan is a multi-system emulator that began development on 2014-10-14.
It currently supports the following systems:
鈥 Nintendo Famicom
鈥 Nintendo Super Famicom
鈥 Nintendo Game Boy
鈥 Nintendo Game Boy Color
鈥 Nintendo Game Boy Advance
鈥 Sega Master System
鈥 Sega Game Gear
鈥 Sega Mega Drive
鈥 NEC PC Engine
鈥 NEC SuperGrafx
鈥 Bandai WonderSwan
鈥 Bandai WonderSwan Color
higan also supports the following Super Famicom subsystems:
鈥 Super Game Boy
鈥 BS-X Satellaview
鈥 Sufami Turbo
Minimum System Requirements:
鈥 Intel Core-series processor
鈥 OpenGL 3.2-capable graphics card
鈥 Windows XP+, OS X 10.7+, Linux 3.2+ or FreeBSD 10.0+
There are lots of improvements in this new release, both to core emulation and to the user interface. However, some of these changes are quite substantial, so regressions are a possibility. Please report any regressions from v103 on the forums if found.
Note that Mega Drive save RAM files will not be compatible with v103, but will now be compatible with save RAM files from all other Mega Drive emulators, and the format will be stable going forward.
Also!! Thanks to the tireless work of Screwtape, the Help-Documentation link in higan now takes you to a very comprehensive user guide. Please be sure to consult this if you have any questions about using higan.
Lastly, I #039;ve added a link to my Patreon page (https://patreon.com/byuu/) to the higan downloads page. The money will go exclusively toward purchasing SNES games for preservation, hardware and flash carts for reverse engineering, equipment such as backup drives, etc. Donating is entirely optional and comes with no rewards, but would of course be greatly appreciated! ^^;
Changelog: (2017-08-12)
鈥 nall/dsp: improved first-order IIR filtering
鈥 Famicom: improved audio filtering (90hz lowpass + 440hz lowpass + 14khz highpass)
鈥 Game Boy Advance: corrected bug in PSG wave channel emulation [Cydrak]
鈥 Mega Drive: added first-order 2.84KHz low-pass filter to match VA6 model hardware
鈥 Mega Drive: lowered PSG volume relative to YM2612 to match VA6 model hardware
鈥 Mega Drive: Hblank flag is not always set during Vblank
鈥 Mega Drive: fix PAL mode reporting from control port reads
鈥 Famicom: improved phase duty cycle emulation (mode 3 is 25% phase inverted; counter decrements)
鈥 Mega Drive: reset does not cancel 68K bus requests
鈥 Mega Drive: 68K is not granted bus access on Z80 reset
鈥 Mega Drive: CTRL port is now read-write, maintains value across controller changes
鈥 Z80: IX, IY override mode can now be serialized in save states
鈥 68K: fixed calculations for ABCD, NBCD, SBCD [hex_usr, SuperMikeMan]
鈥 SPC700: improved all cycle timings to match results observed by Overload with a logic anaylzer
鈥 Super Famicom: SMP uses a separate 4x8-bit buffer for $f4-f7; not APU RAM [hex_usr]
鈥 Super Famicom: SMP TEST register is now finally 100% fully emulated [byuu, AWJ]
鈥 Game Boy Advance: DMA can run between CPU instruction cycles
鈥 Game Boy Advance: added 2-cycle delay between DMA activation and transfers
鈥 higan: improved aspect ratio correction accuracy at higher video scaling sizes
鈥 higan: overscan masking will now actually crop the underlying video instead of just blanking it
鈥 Mega Drive: center video when overscan is disabled
鈥 higan: added increment/decrement quick save slot hotkeys
鈥 Game Boy Advance: fixed wave RAM nibble ordering (fixes audio in Castlevania, Pocket NES)
鈥 higan: added new adaptive windowed mode: resizes the window to the current emulated system #039;s size
鈥 higan: added new integral scaling mode: resizes the window to fill as much of the screen as possible
鈥 higan: main window is now resizable and will automatically scale contents based on user settings
鈥 higan: fixed one-time blinking of the main window on startup caused by focus stealing bug
鈥 ruby: fixed major memory leak in Direct3D driver
鈥 ruby: added fullscreen exclusive mode to Direct3D driver
鈥 Super Famicom: corrected latching behavior of BGnHOFS PPU registers
鈥 higan: all windows sans the main viewport can be dismissed with the escape key now
鈥 ruby: complete API rewrite; many audio drivers now support device selection
鈥 higan: output frequency can now be modified
鈥 higan: configuration settings split to individual menu options for faster access to individual pages
鈥 ruby: improved WASAPI driver to event-driven model; more compatible in exclusive mode now
鈥 libco: fix compilation of sjlj and fiber targets [Screwtape]
鈥 ruby: added YV12 and I420 support to X-Video driver
鈥 Game Boy: added TAMA emulation (RTC emulation is not working yet) [thanks to endrift for notes]
鈥 Game Boy: correct data ordering of MMM01 ROMs (MMM01 ROMs will need to be re-imported into higan)
鈥 Game Boy: store MBC2 save RAM as 256-bytes instead of 512-bytes (RAM is 4-bit; not 8-bit with padding)
鈥 Game Boy: fixed a bug with RAM serialization in games without a battery
鈥 Mega Drive: fix CRAM reads (fixes Sonic Spinball) [hex_usr]
鈥 Game Boy: added rumble support to MBC5 games such as Pokemon Pinball
鈥 Game Boy: added MBC7 emulation (accelerometer X-axis, EEPROM not working yet) [thanks to endrift for notes]
鈥 hiro: macOS compilation fixes and UI improvements [MerryMage, ncbncb]
鈥 Game Boy: added MBC6 emulation (no phone link or flash support; timing bugs in game still)
鈥 Game Boy: HDMA syncs to other components after each byte transfer now
鈥 Game Boy: disabling the LCD completely halts the PPU (fixes onscreen graphical corruption in some games)
鈥 Mega Drive: added 6-button Fighting Pad emulation [hex_usr]
鈥 68K: TAS sets d7 when EA mode is a direct register (fixes Asterix graphical corruption)
鈥 Game Boy: STAT mode is forced to zero when LCD is disabled (fixes Pokemon Pinball)
鈥 LR35902: complete rewrite
鈥 icarus: high-DPI is not supported on Windows yet; remove setting for consistency with higan window sizes
鈥 hiro: added full support for high-DPI displays on macOS [ncbncb]
鈥 ARM7TDMI: complete rewrite
鈥 Super Famicom: disabled channels during HDMA initialization appear to set DoTransfer flag
鈥 V30MZ: code cleanup
鈥 Mega Drive: added optional TMSS emulation; disabled by default [hex_usr]
鈥 ARM7TDMI: pipeline decode stage caches CPSR.T [MerryMage]
鈥 ARM7TDMI: fixed timing of THUMB stack multiple instruction [Cydrak]
鈥 higan: detect when ruby drivers crash; disable drivers on next startup to prevent crash loop
鈥 Mega Drive: added automatic region detection (favors NTSC-J  NTSC-U  PAL) [hex_usr]
鈥 Mega Drive: support 8-bit SRAM
鈥 ARM7TDMI: PC should be incremented by 2 when setting CPSR.T via MSR instruction [MerryMage]
鈥 ruby: add Windows ASIO driver support (does not work on some systems due to buggy vendor drivers)
鈥 higan: default to safe drivers on a new install; due to instability with some optimal driversLink: http://byuu.org/emulation/higan/
no$gba v2.8f
By Martin Korth [Monday July 24th 00:48:00 UTC 2017]
Tools : Emulator
Permalink

no$gba is a Gameboy Advance / NDS / DSi emulator debugger for Windows.
The no$gba debugger is a powerful programming tool for professional developers. If you are a developer, please see no$gba homepage for more info:
http://problemkaputt.de/gba.htm
23 Jul 2017 - version 2.8f
鈥 nds/3d/help: note on MTX_PUSH/POP/STORE/RESTORE in Mode1 (thanks staplebutter)
鈥 nds/3d/emu: matrix stack in mode1 behaves like mode2 (fixes light directions)
鈥 dsi/mmc: supports MMC commands CMD1 and CMD6 (somewhat needed for libnds)
鈥 dsi/sd: added warning on trying to use SD card in 4bit mode with pull-up on
鈥 dsi/i2c: support softreset via bptwl (keeping main ram and bptwl regs intact)
鈥 dsi/help: added notes on warmboot info at 2003000h (for autostarting a title)
鈥 dsi/help: more details on 2FFD7BCh (scr,type,hcd,csr,clk_ctl,card_opt,device)
鈥 bios clone: reproduces div-zero, fixed crash on div-overflow (thanks endrift)
鈥 gba/io: emulates some more unused bits as non-writeable (thanks endrift)
鈥 gba/help: note on BLDALPHA being R/W (unlike official specs, thanks endrift)
鈥 debug/help: note on nds9 debug message ports 4FFFAxxh working on gba/nds7 too
鈥 setup: renamed "Emu Identification" to "Debug I/O" and enabled it by default
鈥 gui: fixed window positions/fullscr when taskbar at upper/left (thanks joseph)Download: no$gba28f.zip
mGBA 0.6.0
By endrift [Sunday July 16th 21:25:32 UTC 2017]
News : General
Permalink

mGBA is a new generation of Game Boy Advance emulator. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally played without problems. mGBA has only gotten better since then, and now boasts being the most accurate GBA emulator around.
Other goals include accurate enough emulation to provide a development environment for homebrew software, a good workflow for tool-assist runners, and a modern feature set for emulators that older emulators may not support.
mGBA is licensed under the Mozilla Public License 2.0, and the code can be found on GitHub.
Up-to-date news and downloads can be found at mgba.io.
After many months of delays mGBA 0.6.0 is finally available. This is a major feature release. Some of the more prominent features include a library view, translations to German, Spanish and Italian, and many new debugging features. A full list of changes follows after the cut.
Supported Platforms:
鈥 Windows Vista or newer
鈥 OS X 10.7 (Lion)[3] or newer
鈥 Linux
鈥 FreeBSD
鈥 Nintendo 3DS
鈥 Wii
鈥 PlayStation Vita
Features:
鈥 Library view
鈥 Sprite viewer
鈥 Debugging console
鈥 Improved memory viewer
鈥 Memory search
鈥 Command line ability to override configuration values
鈥 Add option to allow preloading the entire ROM before running
鈥 Add option for whether rewinding restores save games
鈥 Savestates now contain any RTC override data
鈥 Add option to lock video to integer scaling
鈥 LR35902: Watchpoints
鈥 LR35902/GB-Z80 disassembler
鈥 GB: Tile viewer
鈥 GB: Video/audio channel enabling/disabling
鈥 GB: Symbol table support
鈥 GB MBC: Add MBC1 multicart support
鈥 GBA: Support printing debug strings from inside a game
鈥 GBA: Better cheat type autodetection
鈥 Implement keypad interrupts
鈥 Configuration of gamepad hats
鈥 Video log recording for testing and bug reporting
鈥 Debugger: Segment/bank support
鈥 Debugger: Execution tracing
鈥 Partial Python scripting support
鈥 Qt: German translation (by Lothar Serra Mari)
鈥 Qt: Spanish translation (by Kevin L贸pez)
鈥 Qt: Italian translation (by theheroGAC)
0.6.0: (2017-07-16)
Bugfixes:
鈥 ARM7: Fix MLA/MULL/MLAL timing
鈥 Core: Fix crash with rewind if savestates shrink
鈥 Core: Fix interrupting a thread while on the thread
鈥 Core: Fix directory sets crashing on close if base isn鈥檛 properly detached
鈥 FFmpeg: Fix overflow and general issues with audio encoding
鈥 GB: Fix flickering when screen is strobed quickly
鈥 GB: Fix STAT blocking
鈥 GB MBC: Fix ROM bank overflows getting set to bank 0
鈥 GB MBC: Fix swapping carts not detect new MBC
鈥 GB Timer: Improve DIV reset behavior
鈥 GB Timer: Fix DIV batching if TAC changes
鈥 GB Video: Reset renderer when loading state
鈥 GBA: Fix multiboot ROM loading
鈥 GBA: Fix multiboot loading resulting in too small WRAM
鈥 GBA BIOS: Implement BitUnPack
鈥 GBA BIOS: Fix ArcTan sign in HLE BIOS
鈥 GBA BIOS: Fix ArcTan2 sign in HLE BIOS
鈥 GBA BIOS: Fix INT_MIN/-1 crash
鈥 GBA Hardware: Fix crash if a savestate lies about game hardware
鈥 GBA I/O: Handle audio registers specially when deserializing
鈥 GBA Memory: Improve initial skipped BIOS state
鈥 GBA Savedata: Fix savedata unmasking
鈥 GBA Savedata: Update and fix Sharkport importing
鈥 GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
鈥 GBA Video: Don鈥檛 update background scanline params in mode 0
鈥 Libretro: Fix saving in GB games
鈥 LR35902: Fix core never exiting with certain event patterns
鈥 LR35902: Fix pc overflowing current region off-by-one
鈥 LR35902: Fix decoding LD r, $imm and 0-valued immediates
鈥 OpenGL: Fix some shaders causing offset graphics
鈥 GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
鈥 Qt: Fix timing issues on high refresh rate monitors
鈥 Qt: Fix linking after some windows have been closed
鈥 Qt: Fix crash when changing audio settings after a game is closed
鈥 Qt: Ensure CLI backend is attached when submitting commands
鈥 Qt: Disable 鈥淣ew multiplayer window鈥 when MAX_GBAS is reached
鈥 Qt: Fix game unpausing after frame advancing and refocusing
鈥 SDL: Fix game crash check
鈥 SDL: Fix race condition with audio thread when starting
鈥 SDL: Fix showing version number
鈥 Test: Fix crash when loading invalid file
鈥 Test: Fix crash when fuzzing fails to load a file
鈥 Test: Don鈥檛 rely on core for frames elapsed
鈥 Test: Fix crash when loading invalid file
鈥 Test: Fix crash when fuzzing fails to load a file
鈥 Tools: Fix recurring multiple times over the same library
鈥 Util: Fix overflow when loading invalid UPS patches
鈥 Util: Fix highest-fd socket not being returned by SocketAccept
鈥 Windows: Fix VDir.rewind
Misc:
鈥 All: Add C++ header guards
鈥 All: Move time.h include to common.h
鈥 3DS, PSP2, Wii: Last directory loaded is saved
鈥 CMake: Add ability to just print version string
鈥 Core: New, faster event timing subsystem
鈥 Core: Clean up some thread state checks
鈥 Core: Add generic checksum function
鈥 Core: Cores can now have multiple sets of callbacks
鈥 Core: Restore sleep callback
鈥 Core: Move rewind diffing to its own thread
鈥 Core: Ability to enumerate and modify video and audio channels
鈥 Core: List memory segments in the core
鈥 Core: Move savestate creation time to extdata
鈥 Core: Config values can now be hexadecimal
鈥 Core: Improved threading interrupted detection
鈥 Debugger: Modularize CLI debugger
鈥 Debugger: Make building with debugging aspects optional
鈥 Debugger: Add functions for read- or write-only watchpoints
鈥 Debugger: Make attaching a backend idempotent
鈥 Debugger: Add mDebuggerRunFrame convenience function
鈥 Feature: Move game database from flatfile to SQLite3
鈥 Feature: Support ImageMagick 7
鈥 Feature: Make -l option explicit
鈥 FFmpeg: Return false if a file fails to open
鈥 FFmpeg: Force MP4 files to YUV420P
鈥 GB: Trust ROM header for number of SRAM banks
鈥 GB: Reset with initial state of DIV register
鈥 GB MBC: New MBC7 implementation
鈥 GB Audio: Simplify envelope code
鈥 GB Audio: Improve initial envelope samples
鈥 GB Audio: Start implementing 鈥渮ombie鈥 audio
鈥 GB Video: Improved video timings
鈥 GBA: Ignore invalid opcodes used by the Wii U VC emulator
鈥 GBA, GB: ROM is now unloaded if a patch is applied
鈥 GBA DMA: Refactor DMA out of memory.c
鈥 GBA DMA: Move DMAs to using absolute timing
鈥 GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
鈥 GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
鈥 GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
鈥 GBA Memory: Support reading/writing POSTFLG
鈥 GBA Memory: Remove unused prefetch cruft
鈥 GBA Timer: Improve accuracy of timers
鈥 GBA Video: Clean up unused timers
鈥 GBA Video: Allow multiple handles into the same tile cache
鈥 GBA Video, GB Video: Colors are now fully scaled
鈥 GBA Video: Optimize when BLD* registers are written frequently
鈥 OpenGL: Add xBR-lv2 shader
鈥 Qt: Move last directory setting from qt.ini to config.ini
鈥 Qt: Improved HiDPI support
鈥 Qt: Expose configuration directory
鈥 Qt: Merge 鈥淪ave鈥 and 鈥淥K鈥 buttons in shader options
鈥 Qt: Automatically load controller profile when plugged in
鈥 Qt: Rename 鈥淩esample video鈥 option to 鈥淏ilinear filtering鈥
鈥 Qt: Remove audio thread
鈥 Qt: Remove audio buffer sizing in AudioProcessorQt
鈥 Qt: Re-enable QtMultimedia on Windows
鈥 Qt: Make 鈥淢ute鈥 able to be bound to a key
鈥 Qt: Add .gb/.gbc files to the extension list in Info.plist
鈥 Qt: Relax hard dependency on OpenGL
鈥 Qt: Better highlight active key in control binding
鈥 SDL: Remove scancode key input
鈥 SDL: Automatically map controllers when plugged in
鈥 Test: Add a basic test suite
鈥 Util: Add size counting to Table
鈥 Util: Add 8-bit PNG write support
鈥 Util: Tune patch-fast extent sizes
鈥 VFS: Call msync when syncing mapped data
鈥 VFS: Allow truncating memory chunk VFiles
鈥 VFS: Fix some minor VFile issues with FILEs
鈥 VFS: Optimize expanding in-memory files
鈥 VFS: Add VFileFIFO for operating on circle buffersiDownload: mGBA-0.6.0-win32.zip
devkitARM release 47
By wintermute [Saturday July 15th 17:20:05 UTC 2017]
Tools : Build
Permalink

devkitARM release 47 is now available through the Automated Installer/Updater as usual. Use the exe for windows, the perl scripts for other platforms.
devkitARM release 47
鈥 updated to gcc 7.1.0.
鈥 updated binutils to 2.28.
鈥 updated gdb to 8.0 with Rosalina support.
鈥 newlib patched with __sync_synchronize stub for gp32/gba/nds.
鈥 picasso updated to 2.6.2.
鈥 3dslink updated to 0.5.2
鈥 now allows hostname for -a option.
With thanks to fincs, mtheall, TuxSH and endrift for their contributions to this release.Link: https://devkitpro.org/
VGBA 5.5
By Marat [Sunday July 2nd 23:01:44 UTC 2017]
Tools : Emulator
Permalink

As of September 19 2014, VGBA-Windows is free for everyone to use and share. Have fun, folks!
The latest version, released on June 26 2017, adds DirectInput support for joysticks and gamepads, fixes changing of the audio sampling rate and special effects, adds the option to draw 65% of frames, and moves all input-related options to a separate "Input" menu. The new VGBA-Android version is also available for your phones, tablets, and TV sets.
If you like VGBA-Windows and want to support its further development, consider downloading VGBA-Android for your phone or tablet. The Android version comes with many cool extras, such as built-in Cheatopedia with codes for dozens of popular games, State Exchange for exchanging gameplay states with other users, and more. Give it a try and report any encountered problems in the discussion group.
The complete list of features and the list of new features and fixes can be found in the documentation.
What is Virtual GameBoy Advance?
Virtual GameBoy Advance (VGBA) is a program that emulates Nintendo #039;s GameBoy Advance on your computer. It runs GameBoy Advance games on PCs, TVs, phones, tabets, or just about any other sufficiently fast gadget. It also helps debugging GameBoy Advance software without using a costly development system. I have previously written another emulator, VGB, that runs older GameBoy and GameBoy Color games. Because GameBoy Advance has completely different hardware, I had to write a new emulator for it, and VGBA runs only GameBoy Advance games. As far as I know, when I released VGBA in 2000, it was the first GameBoy Advance emulator in the world, soon to be joined by other emulators.
You can find the latest version of VGBA here: http://fms.komkon.org/VGBA/Download: VGBA55-Windows-bin.zip
higan v103
By byuu [Friday June 23rd 19:54:31 UTC 2017]
News : General
Permalink

higan is a multi-system emulator that began development on 2014-10-14.
It currently supports the following systems:
鈥 Nintendo Famicom
鈥 Nintendo Super Famicom
鈥 Nintendo Game Boy
鈥 Nintendo Game Boy Color
鈥 Nintendo Game Boy Advance
鈥 Sega Master System
鈥 Sega Game Gear
鈥 Sega Mega Drive
鈥 NEC PC Engine
鈥 NEC SuperGrafx
鈥 Bandai WonderSwan
鈥 Bandai WonderSwan Color
higan also supports the following Super Famicom subsystems:
鈥 Super Game Boy
鈥 BS-X Satellaview
鈥 Sufami Turbo
Minimum System Requirements:
鈥 Intel Core-series processor
鈥 OpenGL 3.2-capable graphics card
鈥 Windows XP+, OS X 10.7+, Linux 3.2+ or FreeBSD 10.0+
With this release, PC Engine, Master System, Game Gear, Mega Drive and the newly added SuperGrafx support are now quite usable! They #039;re far from the best emulators for these systems, but with many bugfixes, full sound emulation, and save state support ... many games are now fully playable with decent accuracy.
The Game Boy Advance emulation is also now substantially improved with vastly improved sound quality and a new dot-based PPU renderer. With that change, every single component in higan is now cycle-based. Regrettably, these changes do carry a ~20% performance penalty compared to GBA emulation in v102.
Changelog: (2017-06-21)
鈥 added SuperGrafx emulation
鈥 improved audio band-pass filtering for all emulated systems
鈥 screen rotation is now a hotkey; automatically rotates control bindings
鈥 screen rotation now supported on the Game Boy Advance as well (used by a small number of games)
鈥 massive improvements to Mega Drive emulation
鈥 massive code cleanups and rewrites to many CPU emulation cores (MOS6502, WDC65816, SPC700, etc)
鈥 Famicom, Master System, Mega Drive: added PAL emulation support
鈥 PC Engine, SuperGrafx, Master System, Game Gear, Mega Drive: added save state support
鈥 PC Engine, SuperGrafx: added PSG sound emulation
鈥 Master System, Game Gear: added PSG sound emulation
鈥 Mega Drive: added Z80 APU emulation [with help from Cydrak]
鈥 Mega Drive: added PSG sound emulation
鈥 Mega Drive: added YM2612 sound emulation [Cydrak]
鈥 Super Famicom: fixed Super Game Boy emulation
鈥 PC Engine: added save RAM support (using per-game PCE-CD backup RAM)
鈥 Game Boy Advance: substantial improvements to audio emulation quality
鈥 Game Boy Advance: convert scanline-based PPU renderer to a dot-based renderer
鈥 Game Boy Advance: properly initialize CPU state (fixes Classic NES Series games)
鈥 Game Boy Advance: MUL timing corrected [Jonas Quinn]
鈥 Mega Drive: emulate special mappers for Phantasy Star IV, Super Street Fighter II, etc.
鈥 Super Famicom: use darker luma for INIDISP=0 (large improvement to Final Fantasy III opening)
鈥 Super Famicom: fixed bugs in SMP OR1,AND1 instructions
鈥 cheat code database regrettably removed from official releases; will be made available separately
This changelog is a summary of major changes. For a detailed list of all changes, which spans several pages, please see the higan Gitlab repository.Link: http://byuu.org/emulation/higan/
Mouse Cursor Picking
By 3DSage [Sunday March 12th 11:32:06 UTC 2017]
Demos : Tech Demo
Permalink

I made a way to select objects on screen like a mouse by using pixel color.
Here is a video I made to explain how it works.
https://www.youtube.com/watch?v=Jw3G2XvTE00
A or B buttons = mouse click.
Direction buttons = move mouse.
I #039;m providing the C source code and my batch file.
Check out my youtube channel if you want to see more random fun stuff.
www.youtube.com/3dsage
Thank you and have fun programming on the GBA!Download: MouseCursorPicking.zip
no$gba v2.8e
By Martin Korth [Wednesday March 8th 05:15:00 UTC 2017]
News : General
Permalink

no$gba is a Gameboy Advance / NDS / DSi emulator debugger for Windows.
The no$gba debugger is a powerful programming tool for professional developers. If you are a developer, please see no$gba homepage for more info:
http://problemkaputt.de/gba.htm
11 Feb 2017 - version 2.8e
鈥 gba/bugfix: forces WAITCNT.15=readonly (for DKong:KingOfSwing, thanks endrift)
鈥 dsi/teak/a22i: added TeakLite II assembler (supports most TL+TL2 opcodes)
鈥 dsi/teak/help: specs for teak cpu flags (which opcodes affect which flags)
鈥 dsi/teak/help: specs for memory mapped I/O ports on teak/dsp side
鈥 dsi/teak/help: specs for teak CPU registers, details for operand encoding
鈥 dsi/teak/help: specs for teak st0-2,icr plus undoc stt0-2,mod0-3
鈥 dsi/emmc: detects/supports debug-version eMMC images (tweaks port 4004024h)
鈥 dsi/help: cleaned up some RSA descriptions, notes on debug-version RSA keys
鈥 dsi/help: first attempts on describing SCFG_xxx registers for ARM7 side
鈥 nds/wifi/help: added details on ds-download-play #039;s openpgp-rsa-sha1 signature
鈥 dsi/boot: mimmicked support for booting with AR6013 (when WifiFlash[1FDh]=2)
鈥 dsi/dsdump: released dumping tool for dsi memory areas and chip IDs
鈥 nds/wifi: released dswifi ASM port (and bugfixes for original dswifi-library)
鈥 dsi/wifi/a22i: added assembler support for atheros/xtensa instruction set
鈥 dsi/wifi/disass: fixed bugs for ANY/ALL/4/8 and EXTUI-based SHR pseudo-opcode
鈥 bugfix: handles 16bit (not 32bit) return value of GetKeyState/GetAsyncKeyState
鈥 nds/wifi/help: added note on W_IF acknowledging for counter half-overflows
鈥 dsi/tmd/help: added age ratings and public/private .sav entries in .tmd specs
鈥 dsi/devicelist/help: added DSi SD/MMC Device List chapter (for carthdr[1D4h])
鈥 dsi/startdirect: initializes device list, aes keys, etc. (still imperfect)
鈥 fontfile/help: more info on dsi font file (compression, nitrofont, characters)
鈥 lz/help: added pseudo code for lzss, lz11, and lzrev decompression
鈥 bootinfo/help: SHA1 WifiFlash[00h..27h] and eMMCBootInfo[00h..FFh,180h..1FFh]
鈥 whitelist/help: info on RSA-SHA1 #039;s, SHA1-HMAC #039;s and missing RSA check in v1.4E
鈥 flipnote/help: info on various flipnote files, rsa, md5, xor-encryption
鈥 rsa/help: added info on rsa basics, rsa pseudo code, rsa big-endian format
鈥 rsa/help: added note on SWI 23h using OpenPGP Message Format (RFC 4880)
鈥 rsa/bios: 80x86 dsi bios clone supports RSA bios functions (SWI 20h..23h)
鈥 nds/bugfix: disables dsi I/O ports in DS mode (avoids misdetecting DS as DSi)Download: no$gba28e.zip
Happy New Year 2017
By krom [Sunday January 1st 21:59:10 UTC 2017]
News : General
Permalink

Happy New Year everybody, from the team at GBADEV.ORG!
Me SimonB wish you all success in the coming year, we look forward to seeing all the new Game Boy Advance development projects from you guys in 2017 =D
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